uvw
2.10.0
src
uvw
signal.h
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#ifndef UVW_SIGNAL_INCLUDE_H
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#define UVW_SIGNAL_INCLUDE_H
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#include <uv.h>
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#include "handle.hpp"
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#include "loop.h"
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namespace
uvw
{
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struct
SignalEvent
{
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explicit
SignalEvent
(
int
sig) noexcept;
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int
signum
;
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};
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class
SignalHandle
final:
public
Handle
<SignalHandle, uv_signal_t> {
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static
void
startCallback(uv_signal_t *handle,
int
signum);
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public
:
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using
Handle::Handle;
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bool
init
();
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void
start
(
int
signum);
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void
oneShot
(
int
signum);
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void
stop
();
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int
signal
() const noexcept;
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};
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}
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#ifndef UVW_AS_LIB
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#include "signal.cpp"
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#endif
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#endif
// UVW_SIGNAL_INCLUDE_H
uvw::Handle
Handle base class.
Definition:
handle.hpp:30
uvw::SignalHandle
The SignalHandle handle.
Definition:
signal.h:38
uvw::SignalHandle::start
void start(int signum)
Starts the handle.
uvw::SignalHandle::stop
void stop()
Stops the handle.
uvw::SignalHandle::init
bool init()
Initializes the handle.
uvw::SignalHandle::oneShot
void oneShot(int signum)
Starts the handle.
uvw::SignalHandle::signal
int signal() const noexcept
Gets the signal being monitored.
uvw
uvw default namespace.
Definition:
async.h:10
uvw::SignalEvent
SignalEvent event.
Definition:
signal.h:18
uvw::SignalEvent::signum
int signum
Definition:
signal.h:21
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