Name: | mingw64-angleproject |
---|---|
Version: | 0 |
Release: | 0.13.git.30d6c2.20141113.el7 |
Architecture: | noarch |
Group: | Development/Libraries |
Size: | 4169975 |
License: | BSD |
RPM: | mingw64-angleproject-0-0.13.git.30d6c2.20141113.el7.noarch.rpm |
Source RPM: | mingw-angleproject-0-0.13.git.30d6c2.20141113.el7.src.rpm |
Build Date: | Thu Dec 07 2017 |
Build Host: | x86-ol6-builder-05.us.oracle.com |
Vendor: | Oracle America |
URL: | http://code.google.com/p/angleproject/ |
Summary: | Almost Native Graphics Layer Engine for Win64 |
Description: | ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms. |
- Use GCC constructors instead of DllMain to avoid conflicts in the static library (RHBZ #1257630)
- Rebuilt for https://fedoraproject.org/wiki/Fedora_23_Mass_Rebuild
- Update to 20141113 snapshot (git revision 30d6c2) - Include all patches which were used by the Qt5 fork - Reverted some recent commits as they break mingw-qt5-qtwebkit 5.4
- Rebuilt for https://fedoraproject.org/wiki/Fedora_21_Mass_Rebuild
- Automatically LoadLibrary("d3dcompiler_43.dll") when no other D3D compiler is already loaded yet. Fixes RHBZ #1057983 - Make sure the libraries are built with debugging symbols - Rebuild against latest mingw-w64 (fixes Windows XP compatibility, RHBZ #1054481)
- Rebuilt against latest mingw-w64 to fix Windows XP compatibility (RHBZ #1054481)
- Rebuilt for https://fedoraproject.org/wiki/Fedora_20_Mass_Rebuild
- Export various symbols from the hlsl translator static library in the libGLESv2.dll shared library as they are needed by mingw-qt5-qtwebkit. The symbols in question are marked as NONAME (hidden)
- Update to 20130517 snapshot (r2215)
- Added another workaround due to the fact that the gyp build system doesn't properly support cross-compilation Fixes FTBFS against latest gyp