[ol7_developer_EPEL] nvidia-texture-tools-2.0.8-13.el7.aarch64

Name:nvidia-texture-tools
Version:2.0.8
Release:13.el7
Architecture:aarch64
Group:System Environment/Libraries
Size:899322
License:MIT
RPM: nvidia-texture-tools-2.0.8-13.el7.aarch64.rpm
Source RPM: nvidia-texture-tools-2.0.8-13.el7.src.rpm
Build Date:Fri May 25 2018
Build Host:ca-buildarm03.us.oracle.com
Vendor:Oracle America
URL:http://code.google.com/p/nvidia-texture-tools/
Summary:Collection of image processing and texture manipulation tools
Description:
The NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines.

The primary features of the library are mipmap and normal map generation,
format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also
contains an alternative GPU-accelerated compressor that uses CUDA and is
one order of magnitude faster.

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