Name: | gamemode |
---|---|
Version: | 1.5 |
Release: | 2.el8 |
Architecture: | aarch64 |
Group: | Unspecified |
Size: | 431618 |
License: | BSD |
RPM: | gamemode-1.5-2.el8.aarch64.rpm |
Source RPM: | gamemode-1.5-2.el8.src.rpm |
Build Date: | Thu Sep 17 2020 |
Build Host: | ca-buildarm05 |
Vendor: | Oracle America |
URL: | https://github.com/FeralInteractive/gamemode |
Summary: | Optimize system performance for games on demand |
Description: | GameMode is a daemon/lib combo for GNU/Linux that allows games to request a set of optimizations be temporarily applied to the host OS. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU "powersave" or "ondemand" governors, but is now host to a range of optimisation features and configurations, like tweaking various settings: the CPU govenor, the I/O priority, the kernel scheduler, the GPU performance mode and gpu overclocking (NVIDIA). It can also excute custom scripts when launching games. |
- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild
- New upstream release (1.5)
- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild
- New upstream release (1.4) - Add dbus-1 dependency, required by the client library.
- Rebuild with Meson fix for #1699099
- Ship unversioned .so in main package, because old games require that one. Resolves: rhbz#1694938
- New upstream release (1.3.1) Resloves: rhbz#1694254 - Drop the patch(es) (all upstreamed).
- New upstream Release (1.3) Resolves: rhbz#1689371 - Includes a new gamemoderun script to easily invoce gamemode. - Add patch that ensures all strncpy calls leave strings properly null terminated and other code cleanups (all but one are upstreamed already).
- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild
- New upstream release Resolves: #1607099 - Drop all patches (all upstreamed)